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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>voyce - Latest Comments</title><link>http://voyce.disqus.com/</link><description></description><atom:link href="https://voyce.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 16 Mar 2017 04:50:20 -0000</lastBuildDate><item><title>Re: Beware of using stack-based COM objects from .NET</title><link>http://www.ianvoyce.com/index.php/2010/01/21/beware-of-using-stack-based-com-objects-from-net/#comment-3206811474</link><description>&lt;p&gt;Nice article. How can we avoid the above access violation from occurring?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nisha</dc:creator><pubDate>Thu, 16 Mar 2017 04:50:20 -0000</pubDate></item><item><title>Re: Mixing it up: when F# meets C#</title><link>http://www.ianvoyce.com/index.php/2011/05/09/mixing-it-up-when-f-meets-c/#comment-3086013147</link><description>&lt;p&gt;Toyota is better than Honda&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bbqchickenrobot</dc:creator><pubDate>Fri, 06 Jan 2017 10:48:31 -0000</pubDate></item><item><title>Re: Modifying the VC runtime to get better heap allocation stack traces</title><link>http://www.ianvoyce.com/index.php/2010/03/17/modifying-the-vc-runtime-to-get-better-heap-allocation-stack-traces/#comment-1926970887</link><description>&lt;p&gt;The relevant points in the Michael Kaplan blog page are the changes necessary for the service pack {I have just compiled MSVCR80.dll for Visual Studio 2005 SP 2 which has the same errors as SP 1}.  So what you need to do is copy the C:\Program Files (x86)\Microsoft Visual Studio 8\VC\crt\src to a new C:\SRC - make the changes as suggested in the blog page - remove the -Oy- flag as detailed then compile the dlls.  As Mr Voyce highlights, there is no need to change dll names or anything, the resulting _sample_.dll can be renamed.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Martin Norris</dc:creator><pubDate>Wed, 25 Mar 2015 07:41:03 -0000</pubDate></item><item><title>Re: Dynamic D3 with Knockout.js</title><link>http://www.ianvoyce.com/index.php/2013/06/23/dynamic-d3-with-knockout-js/#comment-1852800618</link><description>&lt;p&gt;Hi, great article. I see `makeName` isn't documented anywhere. Is it simply a function that returns a unique string?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jason Nathan</dc:creator><pubDate>Fri, 13 Feb 2015 20:48:31 -0000</pubDate></item><item><title>Re: Dynamic D3 with Knockout.js</title><link>http://www.ianvoyce.com/index.php/2013/06/23/dynamic-d3-with-knockout-js/#comment-1757516549</link><description>&lt;p&gt;Nice article!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sebastian</dc:creator><pubDate>Wed, 24 Dec 2014 07:30:42 -0000</pubDate></item><item><title>Re: Dad Gaming</title><link>https://www.ianvoyce.com/index.php/2014/09/15/dad-gaming/#comment-1595425254</link><description>&lt;p&gt;"Fundamentally different creatures to boys, it turns out, when it comes to becoming obsessively and compulsively focused on beating some elaborate arbitrary goal" - Excuse me?&lt;/p&gt;&lt;p&gt;I am not obsessed with finding that one-in-a-billion item in Diablo 3, only mildly interested. If I stay up late, it's because sky broadband is less congested after 1 am. True story!!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">pepe Iborra</dc:creator><pubDate>Thu, 18 Sep 2014 18:33:53 -0000</pubDate></item><item><title>Re: Examining PDB files with DBH</title><link>http://www.ianvoyce.com/index.php/2012/09/24/examining-pdb-files-with-dbh/#comment-1593439599</link><description>&lt;p&gt;Hi Ian,&lt;/p&gt;&lt;p&gt;Thanks for your article. It's very insteresting.&lt;br&gt;I am trying to inspect the symbols of a .NET program but I only can see the public methods. I can't see any  variable (class or local).&lt;/p&gt;&lt;p&gt;I tried with DBH and DIA2DUMP with the same result.&lt;br&gt;I am targeting NET 4.0.&lt;br&gt;I am building in debug mode.&lt;/p&gt;&lt;p&gt;Do you have any idea why this is happening ?&lt;/p&gt;&lt;p&gt;Thanks in advance. Regards.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">John</dc:creator><pubDate>Wed, 17 Sep 2014 14:32:24 -0000</pubDate></item><item><title>Re: Modifying the VC runtime to get better heap allocation stack traces</title><link>http://www.ianvoyce.com/index.php/2010/03/17/modifying-the-vc-runtime-to-get-better-heap-allocation-stack-traces/#comment-1552461191</link><description>&lt;p&gt;The link to michkap's blog page is broken, but you can find it in the internet archive:&lt;/p&gt;&lt;p&gt;&lt;a href="https://web.archive.org/web/20131121032729/http://blogs.msdn.com/b/michkap/archive/2005/10/07/478235.aspx" rel="nofollow noopener" target="_blank" title="https://web.archive.org/web/20131121032729/http://blogs.msdn.com/b/michkap/archive/2005/10/07/478235.aspx"&gt;https://web.archive.org/web...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ian Voyce</dc:creator><pubDate>Thu, 21 Aug 2014 03:19:11 -0000</pubDate></item><item><title>Re: Creating an iPad flip-clock with Core Animation</title><link>https://www.ianvoyce.com/index.php/2010/04/10/creating-an-ipad-flip-clock-with-core-animation/#comment-1529205020</link><description>&lt;p&gt;I think that's an exercise for the reader. The technique *is* complex: it can be simplified if used in only one particular manner, but the basic idea isn't trivial to implement.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">cbowns</dc:creator><pubDate>Tue, 05 Aug 2014 19:07:42 -0000</pubDate></item><item><title>Re: The 7 signs your UI was created by a programmer</title><link>https://www.ianvoyce.com/index.php/2009/09/14/the-7-signs-your-ui-was-created-by-a-programmer/#comment-1337526737</link><description>&lt;p&gt;I really hate wiggle box UIs. For me, the wiggle box system is very hard to use.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Karven Ferandez</dc:creator><pubDate>Tue, 15 Apr 2014 07:02:56 -0000</pubDate></item><item><title>Re: Dynamic D3 with Knockout.js</title><link>http://www.ianvoyce.com/index.php/2013/06/23/dynamic-d3-with-knockout-js/#comment-1219893941</link><description>&lt;p&gt;Thanks!  This was super helpful&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">gabysbrain</dc:creator><pubDate>Tue, 28 Jan 2014 04:26:21 -0000</pubDate></item><item><title>Re: Dynamic D3 with Knockout.js</title><link>http://www.ianvoyce.com/index.php/2013/06/23/dynamic-d3-with-knockout-js/#comment-1149975759</link><description>&lt;p&gt;Hey there, your demo isn't working :(&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JackuB</dc:creator><pubDate>Wed, 04 Dec 2013 03:06:52 -0000</pubDate></item><item><title>Re: The 7 signs your UI was created by a programmer</title><link>https://www.ianvoyce.com/index.php/2009/09/14/the-7-signs-your-ui-was-created-by-a-programmer/#comment-1145131877</link><description>&lt;p&gt;Word!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Adam</dc:creator><pubDate>Sat, 30 Nov 2013 07:47:45 -0000</pubDate></item><item><title>Re: SpriteKit for Cocos2D developers</title><link>http://www.ianvoyce.com/index.php/2013/10/16/spritekit-for-cocos2d-developers/#comment-1136989713</link><description>&lt;p&gt;"which could be quite useful for that retro ‘GAME OVER’ display."&lt;/p&gt;&lt;p&gt;You can do this still with a few SKLabelNode's on an SKNode using NSString sizeWithAttributes just providing the font and size you used to get the character widths. (The frame widths won't work) and then you can do whatever you want&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">frank</dc:creator><pubDate>Sun, 24 Nov 2013 08:24:26 -0000</pubDate></item><item><title>Re: Drawing animated shapes and text in Core Animation layers</title><link>https://www.ianvoyce.com/index.php/2011/12/03/drawing-animated-shapes-and-text-in-core-animation-layers/#comment-1110752321</link><description>&lt;p&gt;You could also try using CAEmitterLayer to make stars shoot across the screen randomly - it creates particle systems.  You could just use an image of your star as the particle texture.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Joel Shapiro</dc:creator><pubDate>Wed, 06 Nov 2013 01:20:25 -0000</pubDate></item><item><title>Re: WinDbg !locks command broken</title><link>https://www.ianvoyce.com/index.php/2009/06/03/windbg-locks-command-broken/#comment-1086861268</link><description>&lt;p&gt;There is an archive download also: See &lt;a href="http://stackoverflow.com/a/2877129/321013" rel="nofollow noopener" target="_blank" title="http://stackoverflow.com/a/2877129/321013"&gt;http://stackoverflow.com/a/...&lt;/a&gt; or the archives page: &lt;a href="http://archive.msdn.microsoft.com/debugtoolswindows/Release/ProjectReleases.aspx?" rel="nofollow noopener" target="_blank" title="http://archive.msdn.microsoft.com/debugtoolswindows/Release/ProjectReleases.aspx?"&gt;http://archive.msdn.microso...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">MartinBa</dc:creator><pubDate>Fri, 18 Oct 2013 05:22:22 -0000</pubDate></item><item><title>Re: Creating an iPad flip-clock with Core Animation</title><link>https://www.ianvoyce.com/index.php/2010/04/10/creating-an-ipad-flip-clock-with-core-animation/#comment-1086376619</link><description>&lt;p&gt;I tossed together a demo project of this technique and posted it to Github: &lt;a href="https://github.com/cbowns/flipclock" rel="nofollow noopener" target="_blank" title="https://github.com/cbowns/flipclock"&gt;https://github.com/cbowns/f...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">cbowns</dc:creator><pubDate>Thu, 17 Oct 2013 18:05:10 -0000</pubDate></item><item><title>Re: Dynamic D3 with Knockout.js</title><link>http://www.ianvoyce.com/index.php/2013/06/23/dynamic-d3-with-knockout-js/#comment-1046789281</link><description>&lt;p&gt;Please contact Corporation Service Company regarding &lt;a href="http://voyce.com" rel="nofollow noopener" target="_blank" title="voyce.com"&gt;voyce.com&lt;/a&gt; at profservices@cscinfo.com.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Csc Acquisitions</dc:creator><pubDate>Mon, 16 Sep 2013 12:08:59 -0000</pubDate></item><item><title>Re: .NET DLLs Loaded Twice</title><link>http://www.ianvoyce.com/index.php/2012/02/28/net-dlls-loaded-twice/#comment-881068001</link><description>&lt;p&gt;CPU set up will JIT to 64 bit concept when loaded into 64 bit process and 32 bit when loaded into a 32 bit process.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ross Mayer</dc:creator><pubDate>Wed, 01 May 2013 02:29:08 -0000</pubDate></item><item><title>Re: Getting IUnknown from __ComObject</title><link>http://www.ianvoyce.com/index.php/2009/09/03/getting-iunknown-from-__comobject/#comment-803093745</link><description>&lt;p&gt;Great article, but sadly this does not seem to work in .net 4 anymore. Can you give any info on how we can repeat this in .net 4.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bart Vries</dc:creator><pubDate>Mon, 18 Feb 2013 10:57:09 -0000</pubDate></item><item><title>Re: Examining PDB files with DBH</title><link>http://www.ianvoyce.com/index.php/2012/09/24/examining-pdb-files-with-dbh/#comment-736673061</link><description>&lt;p&gt;Was very useful to know about this tool to analyze a particular PDB, thank you. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ty</dc:creator><pubDate>Fri, 14 Dec 2012 20:52:20 -0000</pubDate></item><item><title>Re: The Truisms of Software development</title><link>http://www.ianvoyce.com/index.php/2008/01/22/the-truisms-of-software-development/#comment-697739815</link><description>&lt;p&gt; software development books is the fact that it is easier to write code than read it. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ChandlerWilliams</dc:creator><pubDate>Thu, 01 Nov 2012 07:48:57 -0000</pubDate></item><item><title>Re: Creating an iPad flip-clock with Core Animation</title><link>https://www.ianvoyce.com/index.php/2010/04/10/creating-an-ipad-flip-clock-with-core-animation/#comment-645274425</link><description>&lt;p&gt;Thank you very much.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ramaraju V.N</dc:creator><pubDate>Sun, 09 Sep 2012 15:36:13 -0000</pubDate></item><item><title>Re: Creating a physics-based OpenGL iOS app</title><link>http://www.ianvoyce.com/index.php/2011/11/18/creating-a-physics-based-opengl-ios-app/#comment-582332721</link><description>&lt;p&gt;Where is the source code??? Please respect the readers. No more lyrics please.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mihuil</dc:creator><pubDate>Mon, 09 Jul 2012 13:50:17 -0000</pubDate></item><item><title>Re: Drawing animated shapes and text in Core Animation layers</title><link>https://www.ianvoyce.com/index.php/2011/12/03/drawing-animated-shapes-and-text-in-core-animation-layers/#comment-580127545</link><description>&lt;p&gt;*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[StarLayer frame]: unrecognized selector sent to instance 0x689b450'&lt;/p&gt;&lt;p&gt;Scratching head...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">John</dc:creator><pubDate>Sat, 07 Jul 2012 19:14:26 -0000</pubDate></item></channel></rss>